Friday, 2 March 2012

Modelling Berets

I don't want to learn to model in Maya just yet as learning to animate is going to be a challenge enough. But I wanted a beret for my mime character so I returned to Softimage to model one.

I also used this opportunity to make an obj. file and make sure Maya can import it. Which it can. So I can plop this hat on Malcolm's head when I return to him.
Update on the chrome looking texture on Malcolm's shirt; we have no idea why it's doing that! But I'm going to have a look at it and try a few things suggested. Otherwise, I might have to rename Malcolm to Chrono the Mime-o. Or just re-do the whole scene and see if that works... Thumbs up.

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