Been umm-ing and ahh-ing over this explosion blocking for a while and finally decided to bite the bullet and dive in.
I tried to go for some kinda of ragdoll effect but it's very hard to do without anything actually exploding. I quit that before I got very far and attempted just a massive jump, as it makes more sense visually.
This is without camera cuts and sound at the moment, just to focus on the blocking.
I refined the timing a bit too. I'm not really sure if this is the way forward so I'm waiting for feedback from my team.
Going to switch to Linear (and back to stepped when needed). Expecting everything to explode.